100 Whooshes in 2 minutes.
Update 1.1: – An “auto-loading” script asks for the maximum number of files to load in the RAM. Then you’re asked to choose a sample and Smalltalk will automatically load them all. If the amount of files in the directory goes over the maximum value, you can choose to stop or load the maximum allowed.
– The “Stereo/Mono” potentiometer on the Controller Page helps to narrow the stereo image.
– The “Index Page” shows the list of all the samples loaded with its own Frequency and Scale parameters. Hit the “R” key (dice button) to quickly randomize the page and switch to the “Controller Page” for more controls.
The origin: It all comes from a technique explained by Charles Deenen in this article. Please check it out before you read further so that you get his concept. Having the chance to see Charles’s Pro Tools session really helped me to quickly implement a solution in Kyma while adding my own little twist. I’ve made 3 slightly different routing versions and another one including casual effects as an example.
The sources: Obviously, the output of your whooshes will mostly depend on your sources. For Submix 1 and 2, I personally like using anything that goes really fast: Cars speeding by, race boats, aircrafts, missiles, rockets etc. And also anything that implies speed: turbines, ricochets, ski by, sleds and bobsleighs. You might also want to look for powerful stuff: thunder, electricity, wind and animal vocalizations, etc. For “Hit Peaks”, I tend to use anything that is explosive: cannons, mortars or grenades, but you can also try anything fast mentioned previously. The rule is there is no rule, try anything that sounds interesting.
The VCS: The ‘SideChain’ readout shows you an averaged amplitude of the input depending on the values of ‘Input Level’, ‘Attack’, ‘Release’ and ‘Submix Gain’ that you selected. The submixes will start to be, as expected, compressed whenever the ‘SideChain’ value goes over the value selected in the ‘Threshold’. The left column of ‘HitPeaks’ corresponds to its Gate and the right column is its compressor. The ‘Generated Function Controller’ is used to control the motion of the Doppler with so far, 7 different types of control waveforms (Take that other brandname’s doppler plugins!). You can accelerate or slow down the dopplers by changing the ‘Duration’, ‘Reverse’ its stereo image or switch to ‘Manual Panning’ if you’d rather control it in real time (Default is !PenX of the graphic tablet).
The signal flow: I hope the screenshots and my colourful drawings are self-explanatory ;-). Obviously, there’s plenty more options to discover here by adding more inputs, more busses, changing the routing, adding different effects, adding complex control waveforms, etc. If you find cool new tricks and modify those sounds, please send me your iterations and I’ll include them in the package with a mention of your name. Let’s make our community stronger, let’s share our ideas!